![]() ![]() There are 7 types of missiles:ġ - MISSILE - these fall at a 45-degree angle down and travel across the ground.Ģ - EAGLE WIND MISSILE - these are a variation of the first, except that they will travel at an upward angle when on the top half of the screen, and vice versa.ģ - TWO-WAY MISSILE - one shoots forward up at a 45-degree angle, one shoots down at a 45-degree angleĤ - BACK TWO-WAY MISSILE - same as above, except they spawn towards the backside of the Vic Viper instead of the frontĥ - SPREAD BOMB - fires a missile with a slight downward arc, causes splash damage with its explosionĦ - PHOTON TORPEDO - these fire downward, but are effected by the Vic Viper's momentum to an extent, they will travel across the ground and also can penetrate multiple enemiesħ - FLYING TORPEDO - two missiles fire straight ahead I: MISSILE activates your current load out's missile type for both the Vic Viper and all of its Options. ![]() H: SPEED UP increases the Vic Viper's speed, too slow and you can get stuck on the environment but too fast and you're likely to crash into a wall accidentally. By cashing in the power-ups with the Circle button the highlighted cell on the power up bar will be granted to the player. These generic power-ups are dropped by defeating entire formations of enemies and also by the red/orange colored versions of enemy ships that fly around. ![]() G: This is a formation of enemy ships, they take only a single bullet to kill and will sometimes drop generic power-up nodes.īy collecting generic orange power-up nodes, the power up bar at the bottom of the screen will tick over to the right one cell. Fortunately, the Vic Viper's cockpit is its only weak spot. There will be many of these on the screen later on. So shoot them.į: This is an enemy bulllet, we will be trying to avoid hitting these because they cause the fragile Vic Viper to explode on contact. In this game they are called multiples, but I will always refer to them as options thanks to Gradius III on the SNES.Į: Shoot the Core! Big enemies and bosses are only vulnerable in their glowing blue parts, these are cores. The second player pilots the Lord British (it's red!).ĭ: These are the Options that follow you (covered later in the power-up bar). With free play mode on, you have unlimited continues, though.Ĭ: This is the Vic Viper T-301, the first player's ship. Let's briefly learn how to play Gradius V:Ī: This is the remaining lives, if these run out you get a game over. My good friend David and I will be tackling each level in a separate video using different weapon loadouts (of which there are many combinations - some more useful than others). The game is split into 8 different stages. Gradius is a horizontally scrolling shooter (like R-type) as opposed to the more common vertically scrolling kind, which includes Cave-developed bullet hell games like DoDonPachi as well as other classic shooters like Raiden and 1942.īeing a Konami game, the Konami code does, in fact, work and provides the player's ship with a full arsenal, but we won't be using that here! Released in 2004 on the PS2, this particular entry in the series was developed by the shooter gods at Treasure, who are most well known for making the sci-fi cliche "reverse the polarity" the premise of an entire game, Ikaruga. Gradius V is the fifth numbered game in Konami's long running side-scrolling shoot 'em up series.
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